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Author: Jane McGonigal

Narrator: Ryan

Format: MP3

IBSN: 9780224089258

Language: English

Publish Date: 01/05/2010

Audiobook length: 31 min

Contents

Chapter 1Overview
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Chapter 2What Is a Game?
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Chapter 3How Games Make Us Better?
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Chapter 4How Games Can Change the World?
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Chapter 5Summary & Review
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Why listen to Reality Is Broken

Listening to the summary audiobook of "Reality Is Broken" by Jane McGonigal provides a captivating and concise exploration of how game design principles can be applied to enhance real life. McGonigal argues that games can improve our happiness, foster community, and even solve real-world problems by turning everyday challenges into engaging experiences. This summary distills her insights, making it accessible for those seeking innovative ways to boost motivation and creativity in their personal and professional lives. Engaging with this audiobook equips listeners with practical strategies to reshape their reality into one that is more fulfilling and purpose-driven.

Author : Jane McGonigal

This book was written by the American author Jane McGonigal, a famous futurist. She is the Director of Game Research and Development at the Institute for the Future. She worked as the chief game designer for 42 Entertainment, a renowned company that specializes in creating and producing alternate reality games. She has been viewed as a kind of ambassador of the $60.4 billion global game industry since she spoke at the influential TED Talk conference in 2010.When she at TED talks that received even more attention than those of Bill Gates.

Key Insights from Reality Is Broken

  • Jane McGonigal argues that games can help us solve real-world problems by fostering resilience and empowering players to create positive change. She highlights that the skills developed in gaming, such as collaboration and strategic thinking, can be beneficial when applied to everyday life challenges.
  • The book emphasizes the importance of designing games that promote meaningful engagement and social connectivity. McGonigal believes that by tapping into our innate desire to play, we can improve our mental health and strengthen our communities.
  • McGonigal illustrates how immersive gaming experiences can enhance our well-being and provide a sense of purpose. She posits that when we leverage the motivational aspects of games, we can turn difficult realities into opportunities for growth and achievement.
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